![]() There's even some tech for Roy users that could be of interest. GimR also showcases how it might be valuable to perform Byleth's down tilt after having the landing hitbox of Byleth's neutral air blocked (which is -9 on block). Running in the opposite direction after connecting with Sheik's up tilt causes her hurtbox to shift in just the right way so that she's able to avoid Squirtle's grab attempt. Keep in mind that spot dodging won't make Sheik invulnerable to attacks or grabs until its third frame. This makes the attack -10 or -9 against Squirtle on block. Foxs Shine out of shield takes 4 frames as he can Shine on the first frame that hes airborne on, which happens to be frame 4. Why does this happen? Since Squirtle is significantly shorter than Joker, the ax kick part of Sheik's up tilt connects with Squirtle's shield 1-2 frames later than it does against Joker's shield. Sheiks neutral air out of shield has the following data: 1-3 Jump startup 4-5 Nair startup 6 Nair hits Thusly, it does not take 7 frames. ![]() However, Sheik is able to run in the other direction after a poorly spaced up tilt without getting grabbed. In terms of frame data, Squirtle's grab functions identically to Joker's. ![]() His grab comes out in six frames (ten after blocking). Against Joker, there's actually not much that Sheik can do after Joker blocks her up tilt.
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